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News
- 31/8/2008
Quite a tiny update in the Downloads section: The link to rhoenie's "EDuke32 on OSX" page is now replaced with a link to the "YANG on OSX" page.
- 26/8/2008
Regarding the Video clips section, I've removed the links to Gal's videos.
The reason is: They've been removed. Or at least blocked to global user access.
However, I've added a few alternative videos made by someone else, who tries to "continue the series" of Gal in some kind of a way.
Note that these videos may not contain English subtitles.
I should maybe tell a bit about events which have occured at Gal's life.
About 3 months ago, Gal's big brother has passed away, after suffering from the brain cancer.
That has surely been a large pain to Gal and his family.
As a matter of respecting his brother and family, he's decided to not make funny video clips this year.
Apart from that, maybe it's related to the death of his brother, or possibly due to complaints regarding the videos,
he's decided to remove all of the rude videos from his profile at youtube.
As of today, there seem to be no videos to watch from his profile.
Now, with no means to harm Gal and his brother in anyway, I've found out that someone else has decided to try and make some kind of a continious to Gal's Prince of Persia video series.
I've added the currently available videos so far in the same section.
As already mentioned, notice that they may have no English subtitles.
- 23/8/2008
Bug fix release: YANG v0.31a.
- The MAP and MOD files lists should now list each available file only once on all platforms, including Mac OS X. - rhoenie
- DEF files should actually be used, or at least by EDuke32 and JFDuke3D.
- Individual source ports user paths are now toggled on by default on Mac OS X.
- The Windows EXE file has been compiled on MinGW this time, so the link to required files from Microsoft is now removed.
- A few instructions have been added to the source archive for cross-compiling a Windows executable on Linux, using MinGW.
This version should be network-compatible with v0.3 and v0.31.
- 18/7/2008
I've updated the link to aaBlueDragon's Duke3D web page in the Links section , as it has got a new home (and removed the link to the Doom web page).
NOTE: As of today it may not be ready, but the link is still provided.
- 8/7/2008
I've forgotten to tell, YANG v0.31 should be network-compatible with YANG v0.3 (meaning one can host with one of the versions, and the other join with the other version).
Apart from that, I've added a link to the Links section with EDuke32 binaries for Mac OS X, compiled by rhoenie. OS X users may like to check that out.
(Note that it's not fully featured; Especially not on PowerPC because of endianness issues).
- 7/7/2008
A few links to essential Windows additions (DLLs and an installer) have been added to the Downloads section.
These are useful in case there's some program with running YANG on Windows.
- 5/7/2008
A minor cosmetic update to YANG. Version v0.31 has been released. Just tiny UI updates regarding a few lists.
Oh, and now the host can select multiple clients in the list (currently useful just for kicking clients ;P).
Same goes to the list of saved addresses in the manual join dialog (watch out as you may delete several entries!).
NOTE: At least here, it looks like the titles of columns in such lists may not always appear on Windows XP. I've tried in a few ways to overcome that but couldn't up to now. I'm not sure what can be done if it's possible. It may not really be a problem on your side though.
- 27/6/2008
UPDATE: News have been posted (according to the local Time Zone) on June 27th, not the 23th ;]
New Linux packages of EDuke32 and JFSW are up, including an updated "HRP Package Generator". The few changes, bad and good:
- For the first time, EPM packages are not available anymore. A few reasons for it may be the fact that there are now RPMs which may work on several Linux distributions, and many people don't like the idea of letting some outside program (like an EPM installer) mess with system-wide paths like /usr.
Apart from that, this is a quite significant change, given the fact that DEB packages (and later RPM packages) have been built using the EPM tool. Now I've just taken a look at a few files created by EPM and used these to generate DEBs and RPMs without the EPM tool.
- EDuke32 is now based on the snapshot from June 10th, 2008.
- This has let me make packages with native builds of EDuke32 for the x86_64 platform!
- JFSW is now the only game which can be compiled only as a binary for the i386 platform.
For the x86_64 variation of Ubuntu 8.04 (Hardy Heron), I could package the 32-bit JFSW separately in a DEB file for the x86_64 platform.
In fact, I did it in the past, but now it looks "cleaner".
- Binary-only tarballs with no installers are still available (including EDuke32 compiled for x86_64).
- Now that there are no EPM packages, it's quite simple to say:
duke3d.grp should go to /usr/share/games/duke3d; sw.grp should go to /usr/share/games/shadowwarrior.
If you want, you can also put DUKE.RTS (CAPITALIZED!) and/or sw.rts (non-capitalized!) for recorded voice-chat support.
- 18/6/2008
NOTE: A binary is still not available for the following platform, but still mentioning (it can be compiled from source)...
Thanks again to Dopefish7590 and a few people from the Freenode/#macosx IRC channel, there's now a release of YANG which seems to basically work on Mac OS X! Or at least on PowerPC and Tiger (10.4), that is.
Globally, YANG v0.3 has been released, with the following changes:
- More well-tested support for Mac OS X (at least on a PowerPC Mac with OS X Tiger (10.4)), thanks to Dopefish7590 and, as mentioned, people from a #macosx channel.
- FILE PROTECTION: Up to version 0.28 (including v0.28), YANG could potentially create a game launch script (yang.bat or yang.sh) which actually removes a MAP file and/or MOD files! That'd happen only when files with identical filenames existed in the game directory. Hopefully fixed.
- Usually, the windows should be centered on the screen. For instance, this may fix an issue when specific windows are shown in Windows.
- After using Dukester X, I've decided to shorten the height of the players lists in the rooms. The height of the chat output text control has been increased.
- The players lists' widths have been increased a bit; May be better for Mac OS X.
- By default, a per-user path is now not used for icculus.org/duke3d. At least on Linux, it looks like that source port doesn't look for files like maps in there.
- Now two different YANG versions which don't differ too much may be network-compatible. However, it hasn't really happened, yet.
- Fixed a few more issues regarding spaces in file and path names.
- Sometimes, when you get disconnected from a host for some reason (detected to happen when a source port is not configured), you don't get a YANG window afterwards, yet YANG is still running in the background. Fixed.
- A rare crash is hopefully fixed, if the player quits a room while not yet being in it (could even be hosted by an application different than YANG). The crash has probably happened due to an intact connection to the server even after the room window has already been closed.
- When YANG is being run for the first time on a platform other than Windows and Mac, it should also check for the existence of the graphical terminal rxvt (by looking for the binary file "rxvt"). Furthermore, a few more paths are used to look for the different terminals.
- QUITE TECHNICAL STUFF:
Until recently, on any platform other than Windows, a launch script named yang.sh has been launched in a form like this:
/bin/sh /home/ny00123/.yang/yang.sh
On non-Mac platforms, a configured terminal (like gnome-terminal or xterm) has been used.
Now on the Mac the script is named yang.command, and by default the "open" command is used, so /bin/sh isn't added.
I've decided to do the same on the rest of the Unix platforms (including the Unix-like Linux platform).
To summerize: Only an extra configured command like "open" or some terminal is added, but not a shell like /bin/sh.
Oh, and one more tiny thing I'd forgotten to upload before: The source code for the dn3d_lin wrapper (for Dukester X).
The dn3d_lin package has got updated and now includes the source file.
- 29/5/2008
Thanks to the attention of Dopefish7590, I've updated the Links section with an up-to-date link to aaBlueDragon's forums.
In addition, I've updated the URLs of JonoF's webpage and forum (although the older ones may still work), put an alternative link to "Prince of Persia: Mini-game", added a few trailing slashes (seen once that it may optimize a bit for the web hosts, heheh), removed the link to the IRC Java applet from aaBlueDragon's website (although it could still be up), and now only descriptions/titles are shown and not the actual URLs.
UPDATE: Now the EDuke32 IRC channel appears before the JFDuke3D IRC channel. As of May 29th 2008, the topic of #jfduke says: "http://jonof.id.au :: Duke3D/Duke source port talk in #eduke32". That's why I've decided to swap the order.
...Oh, and another little change - The #duke3d channel has been "originally opened by aaBlueDragon".
- 27/5/2008
The following news may seem a bit weird, being written by the developer of the YANG launcher:
I've recently figured out, after bad past trials, that "out of a sudden" Dukester X has begun to work on Linux using Wine!
But just using DX and, say, xDuke, isn't enough. xDuke isn't launched with a graphical terminal, so it'd be invisible and you won't be able to see messages like "Resending greeting".
Therefore, I've decided to write a wrapper which can launch the game in a graphical terminal, like xterm, gnome-terminal, konsole and co.
It's now available from the Downloads section.
ATTENTION FOR USERS OF YANG: YANG doesn't require this for e.g. xDuke!
You should be able to configure a terminal from within YANG; If it isn't configured, it's HIGHLY RECOMMENDED to configure, as in a few cases a game may not even work probably without it (e.g. EDuke32 in multiplayer, native Linux binary).
- 24/5/2008
Added an extra screenshot after figuring out why sitesled.com had returned error number 404 ("File not found") when trying to load it.
The reason: There weren't enough read permissions set on the file (for the Linux/Unix guys, 600; Used chmod 644 to fix it).
- 23/5/2008
Finally, updated the screenshots section to have shots from a more recent version of YANG (which also supports multiplayer).
Now you may ask: 5 days with no new snapshot? What has happened?
Well, what I can tell is this: I might be less motivated, maybe I'm tired, I think about something to implement which is a bit complicated, or all of these.
For now however there's the latest snapshot, and if you want to try and compile on a different platform, you can try. I warn you that it may not work and/or look probably, if compiled at all!
- 23/5/2008
Adjusted the text labels near the icons so now they're vertically centered. In addition, lowered a bit the quality of the images (shouldn't be very noticable) as that seems to work for rendering PNG files with transparency in IE6 without lots of mess.
- 23/5/2008
Just to play safe, I've replaced the top icons. Now they're taken from the various source ports (EDuke32, JFDuke3D, JFShadowWarrior, and an example icculus.org/duke3d installation using MojoSetup). All of them are converted to PNG. As of May 23th, 2008, the icon from Icculus can be found in an SVN repository.
- 18/5/2008
YANG v0.28 is up.
- On platforms other than Windows and Mac, I've brought back (if I'm not wrong) auto-detection of a graphical terminal emulator to be used when launching a game. In addition, such a terminal is searched in one more location (/usr/local/bin). Without that, a game might not work probably. - olivier/zozo
- FreeBSD users: Instructions for compilation of YANG have been added. A bit of the provided info is from olivier/zozo.
- 17/5/2008
YANG v0.27 is up.
- On Windows, setting the drive letter on game launch was done incorrectly (e.g. "D" instead of "D:" command in a BAT file). Fixed. - Juras
- While trying to make changes for the recent "Compiz" fix, another focus-related bug was reintroduced. Fixed as much as I could.
- Not really a YANG fix, but updated the FAQ regarding where may the configuration file be stored in non-English versions of Windows.
- 16/5/2008
YANG v0.26 is up.
- Fixed (or so I hope) an unusual window behavior (new windows not getting focus) which seemed to occur only when Compiz is enabled.
- The YANG icon (I know you may consider it to be ugly ;P) now appears on the yang.exe file in the Windows explorer as well.
- Quite technical: Made a few changes to the "Makefile" file so when YANG gets compiled using MinGW and MSYS, the icon gets embedded.
- MinGW and MSYS have also been tested this time, and additional compilation instructions have been added to the source archive.
- Not really noticable, but made a few changes regarding the main window's menubar (may help for, say, getting YANG to work on Mac OS X if someone tries?)
- 14/5/2008
A new snapshot of YANG is up. The main change is the support for the following source ports: JFDuke3D and Rancidmeat's Duke3d_w32 (not xDuke, which has already been supported).
- 12/5/2008
Released "YAS" of YANG or "Yet Another Snapshot" ;P. In that case, the Downloads sections has now got version 0.23.
The main change is that now, as with Dukester X, you can save IP addresses (and port numbers) which you manually connect to. - ftugrul
- 10/5/2008
Got YANG v0.2 or 0.21? Even better get version 0.22! The new bug which has got fixed:
- For some reason I've added an explicit check which decides, according to your platform (e.g. Windows or Linux) if to create a folder for storing stuff like the configuration file or not. That is quite dumb to do that; Removed that platform check. - aaBlueDragon
- 10/5/2008
Got YANG v0.2? Better get version 0.21! I hope it fixes the following issues:
- On Windows, on first-time launch, after closing the source ports dialog, you'd get nothing, although yang.exe is still running in the background. - aaBlueDragon
- The host's in-game IP is assigned to another client on the host side. - ftugrul
In addition, I've removed the buttons used for sending private messages, as that isn't implemented at all.
- 9/5/2008
OK... no server advertising nor STUN... but, a new version of YANG has been released, and this time with multiplayer support!
Ignoring server advertising and STUN, this is maybe the first launcher similar in style to Dukester X, Dukonnector and Dukenet, which works natively on at least Windows and Linux! (and in the case of Linux, i386 and x86_64)
This is also the time to mention some meaning for the name: YANG = Yet Another Netplay Guider ;P
If you want, go and try it!
QUICK UPDATE: It should be mentioned that, at least up to some level, sound notifications are supported.
However, I haven't included my own (not really a good artist heheh), so, at least for now, YANG tries to look for very specific sounds.
On Windows, dx.wav (e.g. Dukester X), and on at least Linux, Pidgin sound notifications.
Another interesting thing is the fact that the exact size of the executable file yang.exe is 1474560 bytes, or 1440kb. An exact 3.5" "1.44MB" floppy disk!
- 7/5/2008
Someone nicknamed Nonomu/MonoNux has detected a few misspellings: I've used "probably" where I should've written "properly" in the FAQ.
Nothing else to add apart from that.
- 26/4/2008
AGAIN?! Yes...bumped YANG to version 0.13. Not too much, just one more pathname-related adjustable, and also avoiding the usage of a new-line in a checkbox label (doesn't seem to work on Windows).
- 26/4/2008
Quite fast, bumped YANG to version 0.12. The main noticable change may be the fact that now selected MOD files are saved as well.
Apart from that, a few fixes regarding the dealing with pathnames.
- 26/4/2008
Bad and good news, yet another time?! Well... I've removed the Hebrew translations of this website. Mixing English with Hebrew can be a mess (because Hebrew is written from right-to-left, while English is LTR). When I do get, say, some command or path to look alright, on any trial to copy it to the clipboard it can get messed up. And sometimes, I admit, there are a few English words which are hard for me to translate (Source port, extract, self-extracting, etc).
Now to other kind of news: I've uploaded a new single-player launcher for several DN3D and SW source ports (yes I know, another one...), which is called YANG. Oh, and the icon which has been used for switching to Hebrew now points (most of the time) to a new screenshots section!
Hmm... maybe I should write somewhere short credits: A guy (nick)named ftugrul has thought about the name YANG, it's inspired by aaBlueDragon's Dukonnector, cross-platform thanks to wxWidgets, and it is less of a hassle to run a second platform thanks to VirtualBox.
You can go and see a few shots from the launcher, or download it.
- 18/4/2008
Yet again, bad and good news. I'm not gonna provide DEB packages for 64-bit Debian-based distributions. JFDuke3D is dropped as well, being an outdated port while having recent versions of EDuke32. However...
- I haven't dropped JFShadowWarrior.
- I've uploaded a new HRP (High-Res Pack) package generator. It's a script which lets you dynamically create a package which can later be installed. That should save some storage for Parkar and others. The generated package should provide the SD_Duke MOD as well.
- For the first time, I'm providing generic RPM packages! That HRP package generator is ready for that format as well. Now many users may not have only the EPM packages as a choice.
- ATTENTION BEFORE DOWNLOADING: If you're going to get EPM packages, the locations of the GRP (and RTS) files have changed:
/usr/share/games/duke3d --> /usr/local/games/duke3d
/usr/share/games/shadowwarrior --> /usr/local/games/shadowwarrior
They haven't been changed for DEB and RPM packages, though.
- ok, you can go to the Downloads section if you want.
- 1/4/2008
Yet another "April 1st magic": A new EDuke32 snapshot has been released, and I've just re-made a patch for this version.
Apart from that... I think it's the right time to reveal myself, after being quite anonymous for a very very long time. For me it's surely a huge change.
Select this text if you want to see.
- 1/4/2008
Oops...there has been a little typo in the EDuke32 patch; Fixed. And no, it is not something I've prepared for April Fools' Day...
- 31/3/2008
Very little changes have been made, including the addition of more patches for Build-games source ports, and the removal of a chroot-related script.
- 26/2/2008
A much much much longer time huh? Well, I've got to tell some news:
- As you've probably noticed, there's a minimal change in the website's design (or maybe not so minimal for some of you?)
- The "good-bad" news: I've removed links to all of the Linux binaries of the DN3D and SW ports. It seems like many people had problems getting them to run probably.
- The "hopefully good" news: I've added newer files which I hope they'll solve most of the issues. They can be grabbed right here.
- No more packages in the form of "chroot-ready". There are now alternative DEB files for 64-bit Linux (tested on Ubuntu 7.10), working like 64-bit packages of Wine and Google's Picasa which in fact consist of 32-bit applications. 32-bit portable EPM packages should work on 64-bit Linux distros like they do on 32-bit, at least in theory.
If you're using a chroot-ready High-Res-Pack from me, you shall remove the chroot-ready package and install the original one, this time not in the chroot.
- After more than half a year of waiting for that, I've finally added a link to one more online game. Or, well, a set of games called "Music Mania". It can be found here.
- I've replaced the link to the video of the 2nd level in Prince of Persia with a one to all of Gal's videos, including more Prince of Persia levels. If you want, you can watch from this link.
- 29/8/2007
Yes, quite a long time again... well, I've added a link to a video playing the second level of Prince of Persia. It doesn't come with English subtitles this time, but let's hope the non-Hebrew speakers (maybe you're a one?) who're gonna watch this will be fine with that.
In addition, while probably not being so important for you, I've removed the XHTML and CSS validation buttons. That's because Sitesled's advertisements break the XHTML validation (though CSS seemed to be validated).
- 6/7/2007
IS MY WEBSITE CORRUPTED? ARE MY HOSTED FILES CORRUPTED?
Well, yes they were, and I'm VERY sorry for that.
Possible reason: Since a certain version of the FireFTP extension for Mozilla Firefox, it seems like it uploads files in ASCII mode (as text files), which may corrupt many "binary" files (e.g. ZIP files).
With another uploading tool named gFTP (a part of the GNOME desktop, in Ubuntu 7.04) I had no problems.
Later finding out that there's some option in FireFTP to change from "ASCII" to "binary", I retried and it worked well. In addition, I've set FireFTP to display the file sizes as bytes so I can check that the upload has been done successfully (probably).
In addition, the latest Linux EDuke32 snapshot is now available for download!
- 2/7/2007
A few updates and a tiny new program:
- The "chroot-ready" packages have been updated, so you can pass command-line arguments to the commands (outside the chroot environment).
For example, the following should work for EDuke32 without using dchroot:
eduke32 /l7 /v2 /s3
- An experimental single-player launcher for Duke Nukem 3D ports and JFShadowWarrior is now available for download!
It should be noted that it isn't close to the state of finished, and it might not even be finished at all (by me).
- 25/5/2007
A new version of The Build/Duke Nukem 3D Map Flipper is available for download!
The main change is the support for PowerPC-based Macs with OS X.
A few people have been involved: SkramX and a few which I can't remember at the moment.
- 20/5/2007
Updated Linux executables of EDuke32, JFDuke3D and JFShadowWarrior ports are now available for download!
Please read the installation instructions! Especially pay attention to the part of preparing the game data files (e.g. duke3d.grp or sw.grp).
In addition, if you have any of the older packages, do as explained in the following steps:
1. Uninstall the old package.
2. Move any possible game data file (duke3d.grp/DUKE.RTS/sw.grp/sw.rts) to ANOTHER path, which is shown in the installation instructions.
3. Install the alternative newer package.
- 30/4/2007
A game from me called "SNAKE... in 3D" is now available for download!
In fact, this game was originally written on DOS. Now there's a revision which works on Windows, as well as Linux x86 and x86_64.
Documentation for the game is available from the Downloads section too (though ready for online viewing), as well as a FAQ.
The original DOS version is available too, along with its source code. However it doesn't come with English documentation, because it wasn't even planned and required in that time.
- 7/4/2007
I've forgotten to add link to a multiplayer Online Bowling game.
NOTE: In order to play the game, you need to have the Shockwave plugin installed. Linux users can try the following workaround.
- 7/4/2007
The Build/Duke Nukem 3D Map Flipper has been updated again! And this time to version 0.9. Thanks to psst and Plantain from a #macosx IRC channel there's now a Mac OS X executable which can be downloaded (Universal. PowerPC and Intel; 32-bit and 64-bit; Tested on a 32-bit Intel Mac).
In addition, a FreeBSD (x86) executable is available is well. More info is available in the change.log file as a part of any package from the Downloads section.
- 5/4/2007
The Build/Duke Nukem 3D Map Flipper has been updated to version 0.82 (from 0.8). Here are the little changes:
- Fixed so we shouldn't get the following warning which seemed to appear when compiling using newer versions of gcc (might be critical, even though the program shouldn't crash in that case):
flip_map.c:345: warning: ignoring return value of ‘realloc’, declared with attribute warn_unused_result
- Fixed a bug where blinking effects (CYCLER sprite) don't work as expected when adding one of the d and v switches.
ATTENTION: If you're gonna play a flipped map in multiplayer, make sure ALL other players have the EXACT same map. A map flipped with version 0.8 is NOT the same map when flipped with v0.82 in many cases.
- 9/3/2007
A link to another online game has been added. Well, three to be exact. The name of the game is "Falafel King". Note that you need the Flash plugin and a supported browser.
Falafel King - The main page. From there you can choose the language. Afterwards, you have several choices, like playing online and downloading a local version of the game.
NOTE: There are two separated high-scores tables, one for each language.
Falafel King - The online English version.
Falafel King - The online Hebrew version.
- 4/3/2007
A race map for Duke Nukem 3D made by me is now available for download. It can also be found at the Downloads section.
In addition, the link to the Massively Multiplayer Pong online game has been removed, as the game isn't available at that address anymore.
- 10/2/2007
Two new links have been added to the Links section. Here's what I've added for your convenience:
- Massively Multiplayer Pong - In theory, if you enter this site along with another friends (and even people you don't know), you can all play Pong as two competitors. It may be a 1vs1 game, 1vs2, 2vs2, 4vs4, 10vs10, whatever the game's server can handle ;P
- Prince of Persia: Mini-game - A short online version of Prince of Persia. If you like(d) the old game, try a visit there.
- 26/1/2007
New "Duke-Tag!" video clips have been added!
What is "Duke-Tag!"? Well, it's a hidden team gametype found in Duke Nukem 3D: Atomic Edition, episode 4 level 10. The video clips can help understanding what you should do.
Go to the video clips section for more info.
- 22/1/2007
I've checked and it seems like the video clips work even without JavaScript. Oh, and sorry in case you've thought I'd lied about the need to click one more time ;P I've tried using another script but it didn't solve the problem. Anyway I hope things will work fine right now.
In addition, if someone wants me to remove any video clip, look at the bottom of the video clips page.
- 20/1/2007
After the addition of a little JavaScript code, users of browsers like Internet Explorer and Opera should be able to watch a video with one less click. At Wikipedia you can read about the issue and its source.
Please note that while the video clips should still work in the same way for browsers which don't support JavaScript (or it's disabled/blocked), I should test that on the Firefox browser using the NoScript extension.
Anyway, I should thank the people from a random thread.
- 19/1/2007
I've figured out that the Prince of Persia trailer video is available from YouTube as well, and it's not the only one by Gal Shemesh. Therefore, the original video will now stream from YouTube instead, as well as the extra one.
- 18/1/2007
A video clips section has been added! You may take a look at an example right there.
- 3/1/2007
Well, as noted last time, "Don't expect so much updates", yet the site has been updated!
Now I've written everything in HTML by hand (to be exact, XHTML), without the dependence on any graphical HTML editor. A few things have been fixed too. SGA 'translation' was removed as it isn't so useful.
In addition, an interview with someone nicknamed R3ptile has been added to the downloads section. He's a part of the JJ2 (Jazz Jackrabbit 2) community.
I should note that I don't have so much experience with interviewing, so forgive me in case you think about something related to the interview :P
- 17/11/2006
I figured out that there's no special problem related to Internet Explorer about rendering this site. It's just that IE wraps all of the stuff in order to let everything fit in the current window's size.
Apart from that a few tweaks have been done to the site. Don't expect so much updates, at least not in the meantime.
- 18/9/2006
A few more updates to this web page:
- Added a note about how to prepare data files (GRP) for the games in the downloads section, as well as the FAQ.
- Made several fixes to the FAQ, including a complete translation of the Hebrew FAQ and fixing a few typos.
- 13/9/2006
QUICK UPDATES:
- Fixed a little typo: 13/9 instead of 12/9.
- Added links to HRP-related sites.
- Removed the link to explore all files in the "FTP way", as it seems to be impossible.
- Fixed one more typo in the EPM installation instructions: Removed an unnecessary comma before the word 'package' at the beginning.
- Though not really necessary, updated the EPM and DEB installation instructions to have Unix-compatible new lines.
- Added a new question (and answer) to the FAQ: What's the problem with Internet Explorer?
- 13/9/2006
Welcome to my new site! Here you can find files which were made by me and hosted at aaBlueDragon's web page by him (currently at http://duke3d.vachu.com), as well as links to other sites and translations of this site.
Use the buttons at the top to navigate.