Downloads
Links
FAQ
Video clips
Screenshots
News
- 12/5/2008
Released "YAS" of YANG or "Yet Another Snapshot" ;P. In that case, the Downloads sections has now got version 0.23.
The main change is that now, as with Dukester X, you can save IP addresses (and port numbers) which you manually connect to. - ftugrul
- 10/5/2008
Got YANG v0.2 or 0.21? Even better get version 0.22! The new bug which has got fixed:
- For some reason I've added an explicit check which decides, according to your platform (e.g. Windows or Linux) if to create a folder for storing stuff like the configuration file or not. That is quite dumb to do that; Removed that platform check. - aaBlueDragon
- 10/5/2008
Got YANG v0.2? Better get version 0.21! I hope it fixes the following issues:
- On Windows, on first-time launch, after closing the source ports dialog, you'd get nothing, although yang.exe is still running in the background. - aaBlueDragon
- The host's in-game IP is assigned to another client on the host side. - ftugrul
In addition, I've removed the buttons used for sending private messages, as that isn't implemented at all.
- 9/5/2008
OK... no server advertising nor STUN... but, a new version of YANG has been released, and this time with multiplayer support!
Ignoring server advertising and STUN, this is maybe the first launcher similar in style to Dukester X, Dukonnector and Dukenet, which works natively on at least Windows and Linux! (and in the case of Linux, i386 and x86_64)
This is also the time to mention some meaning for the name: YANG = Yet Another Netplay Guider ;P
If you want, go and try it!
QUICK UPDATE: It should be mentioned that, at least up to some level, sound notifications are supported.
However, I haven't included my own (not really a good artist heheh), so, at least for now, YANG tries to look for very specific sounds.
On Windows, dx.wav (e.g. Dukester X), and on at least Linux, Pidgin sound notifications.
Another interesting thing is the fact that the exact size of the executable file yang.exe is 1474560 bytes, or 1440kb. An exact 3.5" "1.44MB" floppy disk!
- 7/5/2008
Someone nicknamed Nonomu/MonoNux has detected a few misspellings: I've used "probably" where I should've written "properly" in the FAQ.
Nothing else to add apart from that.
- 26/4/2008
AGAIN?! Yes...bumped YANG to version 0.13. Not too much, just one more pathname-related adjustable, and also avoiding the usage of a new-line in a checkbox label (doesn't seem to work on Windows).
- 26/4/2008
Quite fast, bumped YANG to version 0.12. The main noticable change may be the fact that now selected MOD files are saved as well.
Apart from that, a few fixes regarding the dealing with pathnames.
- 26/4/2008
Bad and good news, yet another time?! Well... I've removed the Hebrew translations of this website. Mixing English with Hebrew can be a mess (because Hebrew is written from right-to-left, while English is LTR). When I do get, say, some command or path to look alright, on any trial to copy it to the clipboard it can get messed up. And sometimes, I admit, there are a few English words which are hard for me to translate (Source port, extract, self-extracting, etc).
Now to other kind of news: I've uploaded a new single-player launcher for several DN3D and SW source ports (yes I know, another one...), which is called YANG. Oh, and the icon which has been used for switching to Hebrew now points (most of the time) to a new screenshots section!
Hmm... maybe I should write somewhere short credits: A guy (nick)named ftugrul has thought about the name YANG, it's inspired by aaBlueDragon's Dukonnector, cross-platform thanks to wxWidgets, and it is less of a hassle to run a second platform thanks to VirtualBox.
You can go and see a few shots from the launcher, or download it.
- 18/4/2008
Yet again, bad and good news. I'm not gonna provide DEB packages for 64-bit Debian-based distributions. JFDuke3D is dropped as well, being an outdated port while having recent versions of EDuke32. However...
- I haven't dropped JFShadowWarrior.
- I've uploaded a new HRP (High-Res Pack) package generator. It's a script which lets you dynamically create a package which can later be installed. That should save some storage for Parkar and others. The generated package should provide the SD_Duke MOD as well.
- For the first time, I'm providing generic RPM packages! That HRP package generator is ready for that format as well. Now many users may not have only the EPM packages as a choice.
- ATTENTION BEFORE DOWNLOADING: If you're going to get EPM packages, the locations of the GRP (and RTS) files have changed:
/usr/share/games/duke3d --> /usr/local/games/duke3d
/usr/share/games/shadowwarrior --> /usr/local/games/shadowwarrior
They haven't been changed for DEB and RPM packages, though.
- ok, you can go to the Downloads section if you want.
- 1/4/2008
Yet another "April 1st magic": A new EDuke32 snapshot has been released, and I've just re-made a patch for this version.
Apart from that... I think it's the right time to reveal myself, after being quite anonymous for a very very long time. For me it's surely a huge change.
Select this text if you want to see.
- 1/4/2008
Oops...there has been a little typo in the EDuke32 patch; Fixed. And no, it is not something I've prepared for April Fools' Day...
- 31/3/2008
Very little changes have been made, including the addition of more patches for Build-games source ports, and the removal of a chroot-related script.
- 26/2/2008
A much much much longer time huh? Well, I've got to tell some news:
- As you've probably noticed, there's a minimal change in the website's design (or maybe not so minimal for some of you?)
- The "good-bad" news: I've removed links to all of the Linux binaries of the DN3D and SW ports. It seems like many people had problems getting them to run probably.
- The "hopefully good" news: I've added newer files which I hope they'll solve most of the issues. They can be grabbed right here.
- No more packages in the form of "chroot-ready". There are now alternative DEB files for 64-bit Linux (tested on Ubuntu 7.10), working like 64-bit packages of Wine and Google's Picasa which in fact consist of 32-bit applications. 32-bit portable EPM packages should work on 64-bit Linux distros like they do on 32-bit, at least in theory.
If you're using a chroot-ready High-Res-Pack from me, you shall remove the chroot-ready package and install the original one, this time not in the chroot.
- After more than half a year of waiting for that, I've finally added a link to one more online game. Or, well, a set of games called "Music Mania". It can be found here.
- I've replaced the link to the video of the 2nd level in Prince of Persia with a one to all of Gal's videos, including more Prince of Persia levels. If you want, you can watch from this link.
- 29/8/2007
Yes, quite a long time again... well, I've added a link to a video playing the second level of Prince of Persia. It doesn't come with English subtitles this time, but let's hope the non-Hebrew speakers (maybe you're a one?) who're gonna watch this will be fine with that.
In addition, while probably not being so important for you, I've removed the XHTML and CSS validation buttons. That's because Sitesled's advertisements break the XHTML validation (though CSS seemed to be validated).
- 6/7/2007
IS MY WEBSITE CORRUPTED? ARE MY HOSTED FILES CORRUPTED?
Well, yes they were, and I'm VERY sorry for that.
Possible reason: Since a certain version of the FireFTP extension for Mozilla Firefox, it seems like it uploads files in ASCII mode (as text files), which may corrupt many "binary" files (e.g. ZIP files).
With another uploading tool named gFTP (a part of the GNOME desktop, in Ubuntu 7.04) I had no problems.
Later finding out that there's some option in FireFTP to change from "ASCII" to "binary", I retried and it worked well. In addition, I've set FireFTP to display the file sizes as bytes so I can check that the upload has been done successfully (probably).
In addition, the latest Linux EDuke32 snapshot is now available for download!
- 2/7/2007
A few updates and a tiny new program:
- The "chroot-ready" packages have been updated, so you can pass command-line arguments to the commands (outside the chroot environment).
For example, the following should work for EDuke32 without using dchroot:
eduke32 /l7 /v2 /s3
- An experimental single-player launcher for Duke Nukem 3D ports and JFShadowWarrior is now available for download!
It should be noted that it isn't close to the state of finished, and it might not even be finished at all (by me).
- 25/5/2007
A new version of The Build/Duke Nukem 3D Map Flipper is available for download!
The main change is the support for PowerPC-based Macs with OS X.
A few people have been involved: SkramX and a few which I can't remember at the moment.
- 20/5/2007
Updated Linux executables of EDuke32, JFDuke3D and JFShadowWarrior ports are now available for download!
Please read the installation instructions! Especially pay attention to the part of preparing the game data files (e.g. duke3d.grp or sw.grp).
In addition, if you have any of the older packages, do as explained in the following steps:
1. Uninstall the old package.
2. Move any possible game data file (duke3d.grp/DUKE.RTS/sw.grp/sw.rts) to ANOTHER path, which is shown in the installation instructions.
3. Install the alternative newer package.
- 30/4/2007
A game from me called "SNAKE... in 3D" is now available for download!
In fact, this game was originally written on DOS. Now there's a revision which works on Windows, as well as Linux x86 and x86_64.
Documentation for the game is available from the Downloads section too (though ready for online viewing), as well as a FAQ.
The original DOS version is available too, along with its source code. However it doesn't come with English documentation, because it wasn't even planned and required in that time.
- 7/4/2007
I've forgotten to add link to a multiplayer Online Bowling game.
NOTE: In order to play the game, you need to have the Shockwave plugin installed. Linux users can try the following workaround.
- 7/4/2007
The Build/Duke Nukem 3D Map Flipper has been updated again! And this time to version 0.9. Thanks to psst and Plantain from a #macosx IRC channel there's now a Mac OS X executable which can be downloaded (Universal. PowerPC and Intel; 32-bit and 64-bit; Tested on a 32-bit Intel Mac).
In addition, a FreeBSD (x86) executable is available is well. More info is available in the change.log file as a part of any package from the Downloads section.
- 5/4/2007
The Build/Duke Nukem 3D Map Flipper has been updated to version 0.82 (from 0.8). Here are the little changes:
- Fixed so we shouldn't get the following warning which seemed to appear when compiling using newer versions of gcc (might be critical, even though the program shouldn't crash in that case):
flip_map.c:345: warning: ignoring return value of ‘realloc’, declared with attribute warn_unused_result
- Fixed a bug where blinking effects (CYCLER sprite) don't work as expected when adding one of the d and v switches.
ATTENTION: If you're gonna play a flipped map in multiplayer, make sure ALL other players have the EXACT same map. A map flipped with version 0.8 is NOT the same map when flipped with v0.82 in many cases.
- 9/3/2007
A link to another online game has been added. Well, three to be exact. The name of the game is "Falafel King". Note that you need the Flash plugin and a supported browser.
Falafel King - The main page. From there you can choose the language. Afterwards, you have several choices, like playing online and downloading a local version of the game.
NOTE: There are two separated high-scores tables, one for each language.
Falafel King - The online English version.
Falafel King - The online Hebrew version.
- 4/3/2007
A race map for Duke Nukem 3D made by me is now available for download. It can also be found at the Downloads section.
In addition, the link to the Massively Multiplayer Pong online game has been removed, as the game isn't available at that address anymore.
- 10/2/2007
Two new links have been added to the Links section. Here's what I've added for your convenience:
- Massively Multiplayer Pong - In theory, if you enter this site along with another friends (and even people you don't know), you can all play Pong as two competitors. It may be a 1vs1 game, 1vs2, 2vs2, 4vs4, 10vs10, whatever the game's server can handle ;P
- Prince of Persia: Mini-game - A short online version of Prince of Persia. If you like(d) the old game, try a visit there.
- 26/1/2007
New "Duke-Tag!" video clips have been added!
What is "Duke-Tag!"? Well, it's a hidden team gametype found in Duke Nukem 3D: Atomic Edition, episode 4 level 10. The video clips can help understanding what you should do.
Go to the video clips section for more info.
- 22/1/2007
I've checked and it seems like the video clips work even without JavaScript. Oh, and sorry in case you've thought I'd lied about the need to click one more time ;P I've tried using another script but it didn't solve the problem. Anyway I hope things will work fine right now.
In addition, if someone wants me to remove any video clip, look at the bottom of the video clips page.
- 20/1/2007
After the addition of a little JavaScript code, users of browsers like Internet Explorer and Opera should be able to watch a video with one less click. At Wikipedia you can read about the issue and its source.
Please note that while the video clips should still work in the same way for browsers which don't support JavaScript (or it's disabled/blocked), I should test that on the Firefox browser using the NoScript extension.
Anyway, I should thank the people from a random thread.
- 19/1/2007
I've figured out that the Prince of Persia trailer video is available from YouTube as well, and it's not the only one by Gal Shemesh. Therefore, the original video will now stream from YouTube instead, as well as the extra one.
- 18/1/2007
A video clips section has been added! You may take a look at an example right there.
- 3/1/2007
Well, as noted last time, "Don't expect so much updates", yet the site has been updated!
Now I've written everything in HTML by hand (to be exact, XHTML), without the dependence on any graphical HTML editor. A few things have been fixed too. SGA 'translation' was removed as it isn't so useful.
In addition, an interview with someone nicknamed R3ptile has been added to the downloads section. He's a part of the JJ2 (Jazz Jackrabbit 2) community.
I should note that I don't have so much experience with interviewing, so forgive me in case you think about something related to the interview :P
- 17/11/2006
I figured out that there's no special problem related to Internet Explorer about rendering this site. It's just that IE wraps all of the stuff in order to let everything fit in the current window's size.
Apart from that a few tweaks have been done to the site. Don't expect so much updates, at least not in the meantime.
- 18/9/2006
A few more updates to this web page:
- Added a note about how to prepare data files (GRP) for the games in the downloads section, as well as the FAQ.
- Made several fixes to the FAQ, including a complete translation of the Hebrew FAQ and fixing a few typos.
- 13/9/2006
QUICK UPDATES:
- Fixed a little typo: 13/9 instead of 12/9.
- Added links to HRP-related sites.
- Removed the link to explore all files in the "FTP way", as it seems to be impossible.
- Fixed one more typo in the EPM installation instructions: Removed an unnecessary comma before the word 'package' at the beginning.
- Though not really necessary, updated the EPM and DEB installation instructions to have Unix-compatible new lines.
- Added a new question (and answer) to the FAQ: What's the problem with Internet Explorer?
- 13/9/2006
Welcome to my new site! Here you can find files which were made by me and hosted at aaBlueDragon's web page by him (currently at http://duke3d.vachu.com), as well as links to other sites and translations of this site.
Use the buttons at the top to navigate.